一款小型叙事游戏,讲述一个男孩穿越珍贵回忆,为他的猫寻找治愈之法的故事。
这个原型作为一款游戏并不成立,而这恰恰体现了它的价值。
构建第一个可游玩的区域:"否认"区域。
把我“第一款”游戏的想法真正做出来。
My prototype wasn’t fun. I’m going back to the drawing board with a clearer idea of what the next version needs to prove. It failed as a game, but succeeded as a prototype. New blog post: Devlog 02: Back to the Drawing Board #gamedev #indiedev #godot fabrithedev.com/posts/2026/7...
Godot 4. is out!!! godotengine.org/releases/4.7/ #godot #godotengine #indiedev #gamedev
New website logo by @nananyan.bsky.social !
New blog post: Invisibility, Exhaustion, and Loneliness. A reflection on making indie games in the age of infinite feeds, algorithms, and the fight for attention. fabrithedev.com/posts/2026/5... #gamedev #indiedev #godot #godotengine #games
One more for the road! 🚙 #GodotEngine 4.7 beta 4 arrives, setting the stage for a Release Candidate in the near future! godotengine.org/article/dev-...
A demo de Vem, Exu já está disponível. Depois de mais de um ano de desenvolvimento, finalmente chegou a hora de compartilhar o início dessa jornada. Um conto interativo sobre orgulho, medo e uma arraia perdida. Experimente a demo Wishlist na Steam store.steampowered.com/app/4605020/... #gamedev
After a busy week at my full-time job, I finally have a few hours to dedicate to my game!
#godot #indiedev #gamedev #godotengine
New trailer and updated Steam page for my supernatural game Psych Rift. #GameDev #Horror #Godot
Preciso de indicação de profissional que crie um pacote inicial para identidade em redes sociais (avatar, banner, paleta de cores, tipografia, etc)? Se tiverem alguém pra me indicar me mandem msg por favor.